7 Crucial Changes in the Latest For Honor PS4 Patch (Y9S4 Conquest Update)

7 Crucial Changes In The Latest For Honor PS4 Patch (Y9S4 Conquest Update)

7 Crucial Changes in the Latest For Honor PS4 Patch (Y9S4 Conquest Update)

The latest update for For Honor on PS4 is officially live, marking the launch of Year 9 Season 4: Conquest and Title Update 1 (TU1). As of this December 2025, players are diving into Patch 2.64.0 and the subsequent TU1, which collectively constitute one of the most critical balance adjustments in recent memory, primarily focused on refining the core combat experience, especially in group fights. This comprehensive breakdown covers everything PS4 players need to know, from the significant Anti-Gank Reintegration Part 2 mechanics to the brand-new Dominion map and crucial hero bug fixes. The immediate focus for the community is the overhaul of the ganking and anti-ganking systems, which fundamentally alters the dynamics of 4v4 modes like Dominion and Breach. Ubisoft has delivered a substantial 1.5GB update on PS4 for Patch 2.63.1 (the precursor to 2.64.0), setting the stage for the new season's content and the highly anticipated combat tweaks. The goal is clear: to mitigate the frustrating "guaranteed damage" scenarios that often make ganks feel inescapable, offering defenders a much-needed lifeline through new damage reduction properties.

Year 9 Season 4: Conquest Overview and New Content

Year 9 Season 4, titled "Conquest," is themed around dominion, dynasty, and control within the divided Wu-Lin faction, bringing a fresh aesthetic and a new Battle Pass to the game. This season rounds out the Year 9 content roadmap, focusing heavily on enhancing the existing game modes and hero roster rather than introducing a new hero. This focus on balance and quality-of-life improvements is a welcome change for veteran PS4 players who prioritize a fair competitive environment. The new season is packed with fresh content and visual updates that breathe new life into the battlefield:
  • New Converted Dominion Map: Qiang Pass
    The Qiang Pass map has been converted into a dedicated Dominion battleground, offering a fresh layout and new tactical opportunities for controlling zones. This map conversion is a major feature of the Conquest season, changing the flow of one of For Honor’s most popular modes.
  • Prince Yi Hero Skin for Tiandi
    A new, premium Hero Skin has been released for the Tiandi, known as Prince Yi. This skin is available immediately, allowing players to customize their Wu-Lin warrior with a unique, high-detail aesthetic that fits the season's dynasty theme.
  • Y9S4 Battle Pass & Legacy Pass
    Players can earn over 200 tiers of content across the new Y9S4 Battle Pass, featuring unique armor, weapons, and cosmetic items. The Y5S4 Legacy Pass is also available, giving newer players a chance to catch up on older seasonal rewards.
  • Themed Events and Rewards
    Conquest introduces new limited-time events, weekly challenges, and exclusive rewards tied to the season’s narrative of control and dynasty.

The Anti-Gank Reintegration - Part 2: Mechanics Explained

The most impactful change for competitive PS4 players is the introduction of Anti-Gank Reintegration – Part 2, delivered in the Y9S4 TU1 patch. This system is designed to directly address the issue of "guaranteed damage" where a defender is hit with an attack they cannot block, parry, or dodge due to being locked in a hitstun from a teammate's attack. The new mechanics aim to give the defending player a better chance to survive a coordinated gank.

How Anti-Gank Part 2 Works:

The core of this update revolves around defensive actions and hitstun states. Previously, certain attacks could lock a player into a hitstun, allowing a teammate to land a free, high-damage attack. The new system mitigates this in two major ways:
  1. Hitstun State Entry: When a player successfully performs a defensive action, such as a Block or a Parry, they will now correctly enter the appropriate hitstun state. This might sound minor, but it is crucial for determining how subsequent attacks register.
  2. Guaranteed Damage Mitigation (Damage Reduction): Crucially, after entering the appropriate hitstun state from a successful defensive action, the player will now gain a brief window of Damage Reduction. This reduction is intended to prevent opponents from forcing guaranteed, unmitigated damage, even if they manage to land a follow-up strike during the defender's hitstun. This means that while you might still get hit, the damage will be significantly reduced, giving you a better chance to pop Revenge or survive the encounter.
This change is a massive shift in the ganking meta, forcing attackers to be more creative and less reliant on simple, guaranteed punish combinations. For defenders, mastering the timing of blocks and parries becomes even more rewarding, as it now directly contributes to their survivability in a team fight.

Critical Balance Changes and Bug Fixes in Patch 2.64.0

While the Anti-Gank system dominates the headlines, several other key adjustments and technical fixes were included in Patch 2.64.0 and Title Update 1, ensuring a smoother and more consistent experience across the PS4 platform.

Major Changes to Damage Shields and Revenge

The patch includes significant tweaks to how Damage Shields interact with the Revenge mechanic, addressing a long-standing issue and offering a substantial buff to survivability:
  • Revenge Shield Persistence: The update fixes an issue where shields gained during Revenge or upon entering Revenge would not persist correctly. Now, if a player enters Revenge with any type of shield (from a feat or otherwise), or gains a shield while Revenge is active, they will keep the entire Revenge Shield bar for its full intended duration. This is a massive improvement for players using feats that grant shields, making their Revenge activation much more potent and reliable.
  • Fix for Ledging with Shield: A specific bug was fixed where players could die from being ledged, even when their health was low, despite having enough Shield to survive the blow. This correction ensures that shield health is properly factored into lethal damage calculations near ledges.

Lawbringer and Centurion Adjustments

Two heroes received specific technical corrections that will impact their performance, particularly in 4v4 modes:
  • Lawbringer Fix: The development team addressed a bug that incorrectly granted the Lawbringer an Uninterruptible Stance for a brief period during a wallsplat from his Impaling Charge or Impaling Riposte. This fix removes an unintended advantage that allowed him to continue his offense without fear of interruption after landing a wallsplat, slightly reducing his ganking power.
  • Centurion Fix: A technical issue related to the Centurion was resolved. While the specifics are minor, these continuous technical fixes help ensure that the hero performs exactly as intended by the design team, maintaining a level playing field.
These technical and balance updates collectively make the latest For Honor PS4 patch a mandatory download for anyone serious about competitive play. The shift in ganking dynamics and the improved reliability of the Revenge Shield mechanic promise a more balanced and skill-based combat environment.
7 Crucial Changes in the Latest For Honor PS4 Patch (Y9S4 Conquest Update)
7 Crucial Changes in the Latest For Honor PS4 Patch (Y9S4 Conquest Update)

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for honor patch notes ps4
for honor patch notes ps4

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for honor patch notes ps4
for honor patch notes ps4

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