how old is david baszucki

6 Facts About David Baszucki’s Age, Net Worth, And The Physics Software That Led To Roblox

how old is david baszucki

The question of "how old is David Baszucki" is a starting point for exploring the life of one of the world's most successful and influential tech entrepreneurs. As of today, December 16, 2025, the Roblox CEO and co-founder, known to the community as 'builderman,' is 62 years old, with his 63rd birthday approaching in the new year. Baszucki’s journey from creating educational physics simulation software to spearheading a multi-billion dollar metaverse platform provides a fascinating look into the evolution of digital creation and social connection. His current age places him among a generation of tech leaders who successfully transitioned from the early days of personal computing to the modern era of immersive 3D experiences. His ongoing leadership at Roblox Corporation (RBLX) continues to shape the future of gaming, education, and digital social spaces, making his personal timeline an integral part of understanding the platform's history and its ambitious 2025 goals.

David Baszucki: Full Biography and Profile

The man behind the global phenomenon of Roblox has a rich background rooted in engineering, education, and software development. His profile reveals a consistent focus on creating powerful tools that allow users—whether students or developers—to design and simulate their own worlds.

  • Full Name: David Brent Baszucki
  • Date of Birth: January 20, 1963
  • Current Age (as of December 16, 2025): 62 years old
  • Place of Birth: Winnipeg, Manitoba, Canada
  • Nationality: Canadian-born American
  • Education: Graduated from Stanford University with a degree in Electrical Engineering in 1985.
  • Known For: Co-founder and CEO of Roblox, Co-founder of Knowledge Revolution.
  • Roblox Username: builderman
  • Wife: Jan Ellison Baszucki (Author)
  • Children: Four (Dylan, Emma, Jenna, and Matt)
  • Philanthropy: Co-founded Baszucki Group in 2021, focusing on neuropsychiatric research and bipolar disorder.
  • Estimated Net Worth (2025): Approximately $7.6 billion (based on recent stock performance).

The Surprising Pre-Roblox Career: Interactive Physics

Long before the creation of the global metaverse, Baszucki’s career was centered on a very different, yet fundamentally similar, concept: physics simulation. This early work is crucial to understanding the foundational principles of Roblox.

From Stanford to Knowledge Revolution

After graduating from Stanford in 1985, Baszucki and his brother, Greg Baszucki, co-founded a company called Knowledge Revolution in 1989. The core product of this venture was a software package called “Interactive Physics.” This program was designed to allow students and educators to create 2D laboratory simulations for physics concepts. Instead of just reading about gravity or momentum, users could build virtual experiments and see the results in real-time.

The Seed of the Roblox Engine

The underlying technology of Interactive Physics required a robust engine to accurately model motion, collisions, and forces. This hands-on, user-generated content (UGC) approach to learning, where the user is the creator, was a direct precursor to the Roblox platform. The concept of a user-driven 3D world, where developers could bring their ideas to life, was simply an extension of the educational software principle. Knowledge Revolution later expanded its offerings to include "Working Model," a more advanced simulation tool for mechanical design.

The Acquisition That Fueled the Next Revolution

Knowledge Revolution was highly successful and was eventually acquired by MSC Software in December 1998 for $20 million. This acquisition provided Baszucki with the capital and experience necessary to pursue his next, far more ambitious project. He served as a General Manager at MSC Software for a few years before dedicating himself to the concept that would become Roblox. This transition phase, which occurred in his mid-30s, highlights the long gestation period for what would become a generational platform.

The Roblox Era: Vision, Net Worth, and 2025 Milestones

David Baszucki co-founded Roblox in 2004 with the late Erik Cassel, launching the platform in 2006. The initial vision was to create a "shared imagination platform" where users could build, play, and connect. This vision has evolved into the "metaverse" concept that defines the company today.

Net Worth and Financial Success in 2025

Roblox’s public listing (RBLX) and continued performance have propelled Baszucki into the ranks of tech billionaires. His estimated net worth soared to approximately $7.6 billion following an impressive stock run in the recent past. This wealth accumulation is a direct reflection of the platform’s massive global scale, which now serves tens of millions of daily active users.

In his 2025 financial reports, Baszucki and the Roblox leadership team have shown strong confidence in the platform's growth. The company raised its fiscal year 2025 guidance and highlighted a record DevEx (Developer Exchange) payout, which allows creators to convert their earned Robux into real-world currency. This focus on enabling creators to earn a living is central to the platform’s long-term sustainability and topical authority in the UGC space.

Baszucki’s 2025 Vision for the Metaverse

The CEO’s vision for the future is not just about gaming; it's about building a fully immersive social utility. Key areas of focus for 2025 and beyond include:

  • Immersive Communication: Enhancing voice chat and other real-time communication tools to make interactions feel more natural.
  • Economic Opportunity: Continuing to grow the DevEx program, aiming for a community earnings exceeding $1 billion annually, solidifying the platform as a true career path for developers.
  • Age Expansion: While historically popular with younger users, Baszucki’s strategy includes expanding the platform's appeal to older teens and young adults, proving the metaverse concept is not age-limited.
  • Global Expansion: Targeting a larger share of the global gaming market, with a focus on international growth and localization.

The Baszucki Group and Personal Life

Beyond his corporate role, David Baszucki and his wife, Jan Ellison Baszucki, are prominent philanthropists. Jan Ellison is an accomplished author, and together they have raised four children: Dylan, Emma, Jenna, and Matt.

A significant part of their personal mission is the Baszucki Group, which they launched in 2021. This organization is dedicated to funding research and treatment for neuropsychiatric conditions, particularly bipolar disorder. This philanthropic endeavor highlights a deeply personal commitment to applying the same problem-solving and investment philosophy that built Roblox toward critical health challenges, demonstrating the breadth of Baszucki’s influence beyond the digital realm.

In summary, David Baszucki's 62 years represent a career defined by innovation, from simulating physics on a 2D screen to creating a global 3D metaverse. His current age is not a measure of slowing down, but rather a milestone within a career that continues to aggressively push the boundaries of technology and user-generated content, making him a central figure in the digital landscape of 2025 and beyond.

how old is david baszucki
how old is david baszucki

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how old is david baszucki
how old is david baszucki

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