Cult of the Lamb's 'Sex Update' Explained: 7 Sinful New Features in Sins of the Flesh

Cult Of The Lamb's 'Sex Update' Explained: 7 Sinful New Features In Sins Of The Flesh

Cult of the Lamb's 'Sex Update' Explained: 7 Sinful New Features in Sins of the Flesh

The long-awaited "sex update" for Cult of the Lamb is officially here, and it's far more than just a cheeky meme. Officially titled "Sins of the Flesh," this massive free content drop, released on January 16, 2024, transforms the cult management and roguelite experience by introducing new progression systems, controversial new buildings, and a wealth of decadent new rituals. The update was first teased by developer Massive Monster as a pledge to "add sex" to the game if their social media post reached a certain milestone, a promise they have now fulfilled in the most delightfully disturbing way. This is everything you need to know about the new mechanics, from the infamous Mating Tent to the powerful Sin resource.

Released by developer Massive Monster and publisher Devolver Digital, the Sins of the Flesh update is arguably the biggest and most feature-rich addition to the game since its launch. It fundamentally changes how players interact with and manage their followers, introducing a whole new layer of depth—and depravity—to the life of the Lamb. Whether you are a returning player or a new recruit, understanding the new "Sin" progression and the consequences of the Mating Tent is crucial for maintaining your cult's prosperity and power.

The New Progression: Understanding Sin and Discipleship

The core of the Sins of the Flesh content revolves around a brand-new resource and progression path: Sin. This new mechanic is central to unlocking all the update's controversial new features, transforming your cult from a simple flock into a truly decadent congregation.

How the Sin Mechanic Works

Sin is a new currency that is generated by followers who indulge in the "sinful" path. This is a direct reflection of the update's theme, encouraging the player (The Lamb) to embrace the more hedonistic and wicked aspects of cult leadership. Followers can generate Sin by participating in new buildings and rituals, such as the infamous Mating Tent or the new Drinkhouse.

  • Sin Generation: Followers will naturally generate Sin by using new structures or by performing new Sin-based Doctrines and Rituals.
  • Unlocking Content: The accumulated Sin is used to unlock new buildings, decorations, and powerful upgrades on a new progression tree. This system adds more depth and complexity to cult management, giving players a compelling reason to encourage their followers' wicked desires.

The Rise of Disciples

The update also introduces the concept of Disciples. These are advanced followers who are powerful and loyal members of your flock, acting as a new tier of follower progression. To achieve the "Apostles" achievement, for example, you are required to have 12 Disciples, indicating a significant new end-game goal for cult management.

The introduction of Sin and Disciples gives veteran players a fresh set of goals, moving beyond the traditional Faith and Devotion systems. It’s a complete overhaul that rewards indulgence and expands the strategic depth of the base-building simulator.

The Infamous Mating Tent and Offspring System

The single most anticipated—and widely discussed—feature is the Mating Tent. This structure is the game's answer to the community's demand for a "sex update," though the actual mechanic is much more focused on reproduction and cult longevity than explicit content.

From Mating to Hatchery

Once unlocked using the new Sin resource, the Mating Tent allows two followers to "breed." This process results in the creation of an Egg. The game cleverly sidesteps explicit content by focusing on the consequences of the act: a new follower in the form of an Egg.

The Egg must then be placed in a Hatchery, another new building, where it will eventually hatch into a Baby Follower. This new life stage introduces a fascinating and somewhat macabre cycle of life within the cult. Baby Followers will grow up over time to become full members of the flock, providing a sustainable, albeit morally ambiguous, method of securing new recruits without having to constantly embark on crusades. The ability to "Propagate the Flock" by hatching five Eggs is even a new achievement.

The Moral Dilemma of Offspring

This system introduces new moral and management challenges. For instance, the game's original age and death mechanics now apply to the offspring. Do you sacrifice the parents to maintain loyalty, knowing their child is growing up to replace them? The Mating Tent and the subsequent Egg system are the heart of the "Sins of the Flesh" update, providing a new, long-term goal for cult sustainability and management.

New Rituals, Weapons, and Quality of Life Updates

Beyond the core Sin and Mating systems, Sins of the Flesh includes a host of other new features that enhance both the cult management and roguelite dungeon-crawling aspects of the game. These additions contribute significantly to the game's topical authority and overall replayability.

Decadent New Rituals and Doctrines

The update brings several new rituals that lean heavily into the themes of lust and gluttony, which are unlocked through the new Sin-based doctrines.

  • Rite of Lust: A notorious new ritual where followers will "dance in their birthday suits," generating Sin and providing a powerful, if scandalous, boost to the cult.
  • Rite of Wrath: This ritual focuses on the more aggressive side of sin, offering a combat-focused benefit.
  • Gluttonous Feast: New doctrines allow followers to delight in gluttonous acts, further emphasizing the new sinful path.

Combat and Customization Upgrades

The Lamb's dungeon-crawling adventures also received a significant boost with the introduction of a new, powerful weapon: the Blunderbuss. This new weapon is a shotgun-style firearm that offers a different combat feel, allowing for high-damage, close-range encounters.

Furthermore, followers can now be customized with a new building, the Tailor, allowing players to dress their followers in new outfits, adding a layer of aesthetic control over the flock. New building upgrades and decorations are also available, including structures like the Drinkhouse, which is another source of Sin generation.

The Return of Shiny Poops

Finally, in a nod to the game's quirky sense of humor, the update includes minor, yet memorable, quality-of-life additions, such as the return of Shiny Poops and other strange new resources. These small details ensure that the update maintains the signature bizarre charm that Cult of the Lamb is known for.

To access all the new content, players must have defeated at least three Bishops in the main storyline. Once this requirement is met, the new "Sin" mechanics will be introduced after performing a Sermon in the Temple, beginning your journey down the path of the flesh.

Cult of the Lamb's 'Sex Update' Explained: 7 Sinful New Features in Sins of the Flesh
Cult of the Lamb's 'Sex Update' Explained: 7 Sinful New Features in Sins of the Flesh

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