Step 1: The Crucial Pre-Installation Setup (Enabling Mods In-Game)
Before you even download your first piece of Custom Content or a major Script Mod, you must enable the modding features within The Sims 4 game settings. This is the single most common mistake beginners make.
How to Enable Mods and CC
- Launch The Sims 4 game.
- Click the three dots (...) in the top-right corner to open the Game Options menu.
- Select the Other tab.
- You must check two critical boxes:
- Enable Custom Content and Mods: This allows the game to read all `.package` files (CC).
- Script Mods Allowed: This is mandatory for all mods that change or add new gameplay mechanics (e.g., MCCC, WickedWhims, etc.).
- Click Apply Changes and then restart your game immediately. The game will now generate a file list upon startup, ready to read your new content.
Step 2: Locating and Organizing Your Mods Folder
All mods and CC must be placed in a specific folder for the game to recognize them. Knowing this location and keeping it organized is essential for long-term Sims 4 mod management.
The standard location for The Sims 4 user files on both PC and Mac is:
Documents > Electronic Arts > The Sims 4 > Mods
Inside the Mods folder, you will find a file called Resource.cfg. This file is vital as it tells the game how many subfolders deep it can look for content. By default, it allows the game to read files placed up to five folders deep, which is perfect for organizing your CC by category (e.g., Mods/Hair/Female/Patreon_Creator_Name).
Step 3: Downloading and Identifying Mod File Types
Mods come in two primary file formats, and you must treat them differently during installation.
1. Custom Content (CC)
- File Type: Always ends with
.package. - What it is: New hair, clothing, furniture, makeup, and skin details. This is purely cosmetic and does not change gameplay code.
- Installation: Place the `.package` file directly into your
Modsfolder or a subfolder within it.
2. Script Mods
- File Type: Always ends with
.ts4script. - What it is: Mods that alter or add new gameplay mechanics, new interactions, or new systems. Examples include career mods, relationship mods, and popular cheat menus.
- Installation: Place the `.ts4script` file directly into your
Modsfolder. CRITICAL: Script mods should generally only be placed one folder deep. Do not bury them in multiple subfolders, as the game may fail to load them, leading to a broken mod.
Step 4: The Golden Rule of Mod Installation: Unzip Everything!
Almost all mods downloaded from sites like Mod The Sims or CurseForge will be compressed into a zipped file format, usually .zip or .rar. The Sims 4 game cannot read files that are still compressed.
- Download: Once you download the mod (e.g.,
cool_new_hair.zip), locate the file. - Unzip: Right-click the zipped file and select "Extract All" (Windows) or double-click (Mac). This will create a new folder containing the actual `.package` or `.ts4script` files.
- Move: Move the extracted `.package` and/or `.ts4script` files into your
Modsfolder. You can safely delete the original `.zip` or `.rar` file afterward. - Exception: Some creators provide a folder structure within the zip file. In this case, you can move the *entire* extracted folder into your
Modsfolder, as long as the script files are not more than one folder deep.
Step 5: Post-Installation Check and Cache Clearing
After installing new mods, a crucial maintenance step is clearing the game's cache. This prevents the game from using old, stale data that might conflict with your new content.
Always Delete the localthumbcache.package File:
This file stores temporary data, including tuning data from old mods. If you remove a mod but don't delete this file, the game might still try to use the old, conflicting data, causing errors or glitches.
- Navigate to your main Sims 4 folder:
Documents > Electronic Arts > The Sims 4. - Find the file named
localthumbcache.package. - Delete this file. The game will automatically generate a new, clean version the next time you launch it.
Step 6: Verifying Mod Installation In-Game
After restarting your game, a pop-up window called "Mod List" should appear immediately after the main menu. This window lists all the `.package` and `.ts4script` files the game successfully loaded. If your new mods are listed here, congratulations—they are installed correctly!
If the list is empty, or your new content is missing, you need to revisit Step 1 to ensure both "Enable Custom Content and Mods" and "Script Mods Allowed" are checked and that you applied the changes before restarting.
Step 7: Advanced Troubleshooting: The 50/50 Method for Broken Mods
The biggest challenge in modding is when a new Sims 4 update breaks your existing mods, or you download a faulty file. When your game starts acting strange (Sims T-posing, crashes, weird interactions), you have a conflict. The 50/50 Method is the gold standard for finding the culprit quickly.
The 50/50 Method Explained
The goal of this technique is to isolate the problematic mod by testing your content in halves.
- Preparation: Move your entire
Modsfolder fromDocuments/Electronic Arts/The Sims 4/to your Desktop. - Test 1 (50%): Move half of your mods back into the empty
Modsfolder. - Launch Game: Load your save file and check if the error is still present.
- Analyze Result:
- If the error is GONE: The broken mod is in the half you left on the Desktop. Move the 'good' half to a new 'Safe' folder on your Desktop.
- If the error is STILL THERE: The broken mod is in the half you put back in the
Modsfolder. Move the 'bad' half to a new 'Test' folder on your Desktop.
- Repeat: Take the 'bad' group and divide it in half again. Repeat the process of testing 50% at a time until you are left with only one or two files. That is your broken mod.
- Resolution: Once found, delete the broken mod and check the creator's site (e.g., Patreon or CurseForge) for an updated version compatible with the latest Maxis patch.
Mastering these seven steps ensures that your Sims 4 game remains stable, organized, and ready for any new Custom Content or Script Mod the community releases.
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