The 4 BEST Clash Royale Arena 10 Decks That Dominate Hog Mountain in December 2025

The 4 BEST Clash Royale Arena 10 Decks That Dominate Hog Mountain In December 2025

The 4 BEST Clash Royale Arena 10 Decks That Dominate Hog Mountain in December 2025

Are you currently grinding through Arena 10, also known as Hog Mountain? This is one of the most frustrating stages in Clash Royale, a true bottleneck where players start encountering high-level cards, including the infamous Mega Knight, and must transition from basic strategies to refined deck archetypes. As of December 2025, the meta is fast-paced and punishing, demanding precision and knowledge of the latest deck compositions.

To help you escape Hog Mountain and push into the legendary arenas, we have compiled the absolute four best and most current deck lists. These decks are proven to be effective and feature a mix of aggressive cycle strategies, powerful control, and even a solid budget-friendly option to ensure you can climb regardless of your card collection. Mastering one of these will guarantee your trophy push.

The Top 4 Arena 10 (Hog Mountain) Decks for December 2025

The key to success in Arena 10 is choosing a deck with a clear win condition and strong defensive synergy. The following four decks cover the top archetypes currently dominating the ladder, offering a balanced mix of offense, defense, and elixir management.

1. Classic Hog Cycle: The Fast-Paced Aggressor

Hog Cycle decks have been a staple in Clash Royale since its inception, and the modern version remains incredibly effective in Arena 10 due to its low average Elixir cost and ability to constantly pressure the opponent. The goal is to cycle quickly back to your Hog Rider and force your opponent to constantly defend.

Deck List (Avg. Elixir: 2.6)

  • Win Condition: Hog Rider (4 Elixir)
  • Small Spell: The Log or Zap (2 Elixir)
  • Big Spell: Fireball (4 Elixir)
  • Defense/Cycle: Ice Spirit (1 Elixir)
  • Defense/Cycle: Skeletons (1 Elixir)
  • Tank/Defense: Knight (3 Elixir)
  • Air Defense/Support: Musketeer (4 Elixir)
  • Building: Tesla or Cannon (4/3 Elixir)

Strategy Guide

In single Elixir, your primary goal is to defend efficiently and apply light pressure. Use the Hog Rider only when you have an Elixir advantage or when paired with a low-cost card like Ice Spirit or Skeletons. The Knight is your best defensive tank against single-target troops like Mini P.E.K.K.A. or Prince.

The Tesla or Cannon is crucial for pulling enemy tanks (like Giant or Golem) and, most importantly, for countering the Mega Knight. In double Elixir, the pace increases. You should be constantly cycling your cheap cards to get back to your Hog Rider and Fireball, using the Fireball to clear supporting troops or to chip the tower directly.

2. P.E.K.K.A Bridge Spam: The Control Powerhouse

P.E.K.K.A. Bridge Spam is a control archetype that uses high-damage, fast-moving troops to overwhelm the opponent at the bridge, forcing them to spend Elixir defensively. The P.E.K.K.A. acts as the ultimate defensive anchor, especially against the high number of Mega Knight and tank decks prevalent in Hog Mountain.

Deck List (Avg. Elixir: 3.7)

  • Anchor: P.E.K.K.A. (7 Elixir)
  • Spam/Offense: Bandit (3 Elixir)
  • Spam/Offense: Battle Ram (4 Elixir)
  • Defense/Support: Royal Ghost (3 Elixir)
  • Air/Splash Support: Magic Archer (4 Elixir)
  • Utility Troop: Electro Wizard or Electro Dragon (4/5 Elixir)
  • Spell 1: Fireball (4 Elixir)
  • Spell 2: Zap (2 Elixir)

Strategy Guide

This deck is all about controlling the middle of the arena. Your P.E.K.K.A. should be reserved for defense against major pushes, particularly the Mega Knight, or placed in the back during double Elixir to initiate a massive push.

The "Bridge Spam" element comes from the Bandit and Battle Ram. Use them to launch surprise attacks at the bridge when your opponent is low on Elixir or has just played a heavy card in the back. The Royal Ghost is excellent for clearing swarms and providing a tanky, invisible threat. The Magic Archer is used to snipe troops behind tanks or to hit the tower from a safe distance.

3. Budget Balloon Cycle: The F2P Climber

For players who don't have many Legendary cards or whose cards are under-leveled, a low-cost, fast-cycle deck is essential. This Balloon Cycle deck has an incredibly low average Elixir cost, allowing you to out-cycle your opponent's counters and consistently land damage with the Balloon.

Deck List (Avg. Elixir: 2.9)

  • Win Condition: Balloon (5 Elixir)
  • Mini-Tank: Knight (3 Elixir)
  • Air Defense: Musketeer (4 Elixir)
  • Defense/Cycle: Skeletons (1 Elixir)
  • Air/Cycle: Bats (2 Elixir)
  • Building: Bomb Tower (4 Elixir)
  • Spell 1: Barbarian Barrel (2 Elixir)
  • Spell 2: Giant Snowball (2 Elixir)

Strategy Guide

This is a pure cycle deck. Your main push is the Balloon paired with the Knight or Bats. The Knight tanks for the Balloon, while the Bats provide fast air support. The Giant Snowball is your main utility spell, used to slow down defensive troops or push them away from your Balloon, allowing it to connect with the tower.

The Bomb Tower is your defensive powerhouse, excellent at dealing with ground swarms and pulling tanks like the Giant. Because the deck is so cheap, you can defend a push and immediately launch a Balloon counter-push on the opposite lane, forcing your opponent to split their Elixir. This deck is highly effective against slow Beatdown decks.

4. Elixir Golem Beatdown: The Double Elixir Monster

Beatdown decks focus on building up a massive push behind a high-HP tank, and the Elixir Golem (E-Golem) is a high-risk, high-reward version that thrives in the chaos of double Elixir. It is important to note that this deck requires careful management of the Elixir trade-off.

Deck List (Avg. Elixir: 3.6)

  • Tank/Win Condition: Elixir Golem (3 Elixir)
  • Support/Heal: Battle Healer (4 Elixir)
  • Air/Defense: Electro Dragon (5 Elixir)
  • Control/Defense: Tornado (3 Elixir)
  • Cycle: Skeletons (1 Elixir)
  • Cycle/Heal: Heal Spirit (1 Elixir)
  • Utility: Elixir Collector (6 Elixir)
  • Utility: Mirror (Variable Elixir)

Strategy Guide

In single Elixir, you must play conservatively. Your main goal is to place the Elixir Collector and defend with the Battle Healer, Electro Dragon, and Tornado. The Elixir Golem should almost never be played offensively until the double Elixir period unless you are certain you can take a tower.

The push starts in double Elixir. Drop the Elixir Golem behind your King Tower and support it with the Battle Healer and Electro Dragon. The Battle Healer is the key to this deck’s sustainability, constantly healing the Golem and other troops. Use Tornado to pull defensive troops away from your main push or activate the King Tower. The Mirror is a fantastic tool to place a second Elixir Golem or Battle Healer for an unstoppable push.

The Mega Knight Problem: How to Counter in Arena 10

The single biggest threat in Arena 10 is often the Mega Knight. Many players struggle to defend against it without taking significant tower damage. Fortunately, you do not need a Legendary card to counter it effectively. The core strategy is kiting and tanking.

Here are the best ways to counter the Mega Knight in Hog Mountain:

  • The Knight/Valkyrie Pull: Place a high-HP, low-cost troop like the Knight or Valkyrie in the middle of your arena. This forces the Mega Knight to walk toward the center, where it is targeted by both Princess Towers. Follow up with low-cost damage troops (Goblins, Skeletons, Archers) or a Mini P.E.K.K.A.
  • The P.E.K.K.A. Defense: If you are running a P.E.K.K.A. deck, drop the P.E.K.K.A. directly on top of the Mega Knight after it has crossed the bridge. The P.E.K.K.A. will win the 1v1 easily.
  • The Building Lure: Use a building like the Bomb Tower, Tesla, or Goblin Cage placed 3-4 tiles from the river in the middle of your territory. This pulls the Mega Knight away from the tower, allowing the building and both towers to destroy it. The Goblin Cage is especially effective as it spawns a Brawler to finish the job.

Essential Arena 10 Card Leveling Tips

In Hog Mountain, you will frequently face opponents with card levels ranging from 10 to 12. Card levels become a major factor here, especially for spells.

  • Level Your Spells First: Ensure your small spells (Zap, Log, Arrows) are high enough to one-shot key swarm troops. For example, your Arrows must be able to completely destroy a Minion Horde or Princess for a positive Elixir trade. If your opponent's Minions survive your Arrows, you are at a massive disadvantage.
  • Prioritize Your Win Condition: Your main offensive card (Hog Rider, Balloon, Battle Ram) should be your highest-level troop. This ensures it lands maximum damage before being destroyed.
  • Defense is Key: Level up your main defensive mini-tanks (Knight, Valkyrie, Mini P.E.K.K.A.) to ensure they can survive one extra hit from enemy troops, which can be the difference between a successful defense and a lost tower.
The 4 BEST Clash Royale Arena 10 Decks That Dominate Hog Mountain in December 2025
The 4 BEST Clash Royale Arena 10 Decks That Dominate Hog Mountain in December 2025

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best arena 10 deck

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best arena 10 deck

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