Moving accessories on your Roblox avatar used to be a frustrating, one-size-fits-all experience, often resulting in hats that floated or shoulder pets that clipped through your body. As of late 2024, that has finally changed! Roblox has rolled out a long-awaited feature—the Accessory Adjustment Tool—that allows users to precisely reposition, resize, and rotate their items directly within the Avatar Editor, making it easier than ever to achieve the perfect look.
This comprehensive guide breaks down the *two* main ways to move accessories: the new, user-friendly in-app method for all players, and the highly precise, developer-level method using Roblox Studio. Whether you want to slightly adjust a hat or build a complex, layered outfit, these are the current, up-to-date techniques you need to master.
The New Way: Using the In-App Accessory Adjustment Tool
For years, players were limited to the default attachment points on their R6 or R15 avatar body parts. If an accessory didn't sit right, you were out of luck. The new Accessory Adjustment feature (sometimes called Accessory Scaling) is a massive quality-of-life update that provides direct control over an item's position and size without needing to use Roblox Studio or complex scripts. This feature is often found in the desktop app or the main website Avatar Editor.
Step-by-Step Guide to In-App Adjustment
The exact rollout and location of this feature can vary slightly depending on whether you are using the Roblox website or the desktop application, but the core process remains the same: you must select the accessory to activate its adjustment controls.
- Navigate to the Avatar Editor: Log into your Roblox account and go to the Avatar section.
- Equip Your Accessory: Select and equip the accessory you wish to move or adjust.
- Locate the Adjustment Controls: For accessories that support this feature, clicking on the equipped item in your inventory list may reveal new controls. In some versions, a small "Adjust" or "Scale" button will appear over the accessory.
- Use the Manipulators (Gizmos): Once activated, a set of on-screen manipulators (often called a Gizmo) will appear around the accessory. These are typically color-coded arrows and squares:
- Arrows (Movement/Positioning): Drag the arrows along the X, Y, and Z axes to move the accessory forward/backward, up/down, or left/right.
- Circles/Rings (Rotation): Use the rotational rings to spin the accessory on any axis.
- Squares (Scaling/Resizing): Drag the squares to make the accessory larger or smaller.
- Save Your Changes: After achieving the desired position, confirm and save your avatar outfit. The new position will be saved across all games that support the feature.
This method is the easiest way to fine-tune common accessories like hats, hair, shoulder pets, and back items, eliminating the need for complex scripting or third-party tools.
The Advanced Trick: Stacking More Accessories (The Asset ID Method)
While the in-app adjustment tool handles movement, a separate, older "Advanced" feature is often confused with it. This feature is crucial for moving accessories by *stacking* them—allowing you to wear more than the default limit of 10 accessories.
How to Use the Advanced Stacking Feature
This method doesn't offer direct visual movement controls, but it allows you to bypass accessory limits, which is often the *reason* players need to "move" items (i.e., to put two items in the same slot, like two hats).
- Find the Asset ID: Go to the catalog page for the accessory you want to equip. The Asset ID is the string of numbers in the URL (e.g., in
https://www.roblox.com/catalog/123456789/Accessory-Name, the bold numbers are the Asset ID). - Go to the Avatar Editor: Navigate to the Avatar Editor on the Roblox website.
- Click the "Advanced" Button: In the bottom right corner of the accessory category (like 'Hats' or 'Shoulder'), you will find a small Advanced button or link.
- Paste the Asset ID: Click the button and a pop-up window will appear. Paste the Asset ID into the input box and click "Add."
- Stacking Result: The accessory will be added to your avatar, even if you are over the typical limit for that category. This is the primary way to stack multiple hair, hats, or layered clothing items.
By stacking accessories, you create complex outfits, but for precise *movement* of a single item, the new In-App Adjustment Tool is the superior method.
The Professional Method: Moving Accessories in Roblox Studio
For Roblox creators, developers, and users who require pixel-perfect precision and control over R15 accessories, the only true way to move and manipulate them is within Roblox Studio. This method is technical but offers the most powerful control, as it directly manipulates the underlying attachment properties.
1. Using the Accessory Fitting Tool (AFT)
The Accessory Fitting Tool (AFT) is a built-in Studio utility designed specifically for fitting and positioning custom accessories onto a character rig.
- Load the Rig: Open Studio and insert a test character rig (R15 or Rthro).
- Access the Tool: In the 'Plugins' tab, find and open the AFT.
- Attach and Adjust: The tool allows you to select your accessory and attach it to the rig. You can then use the standard Move and Rotate tools in Studio to manipulate the accessory's position relative to the character's body part (like the Head or Torso).
- Save the Attachment: The AFT automatically adjusts the internal Attachment and Handle properties to save the new position.
2. Manipulating Attachments and CFrame
Every accessory on a Roblox character is attached to a body part (e.g., a hat to the Head) via a corresponding Attachment object. Moving the accessory is a matter of changing the properties of this Attachment.
- Locate the Accessory's Handle: In the Explorer window, find your accessory. It will contain a part named Handle.
- Find the Attachment: Inside the Handle, there is a key object—the Attachment (e.g., `HatAttachment`, `FaceAttachment`).
- Adjust the CFrame: The CFrame (Coordinate Frame) property of the Attachment controls its position and rotation. You can manually adjust the CFrame values in the Properties window. This uses XYZ Coordinates and rotational values to set the exact offset from the character's body part.
- Use the Move Tool: Alternatively, select the Attachment in the Explorer, use the standard Studio Move Tool, and drag the Attachment visually. This will automatically update the CFrame property, making the process visual and interactive.
3. Scripting for Real-Time Movement
For advanced scenarios, such as creating dynamic accessories that move with an animation or in response to player actions, you must use Lua scripting.
- The Core Objects: The accessory's position is managed by the connection between the accessory's Handle and the character's body part.
- Using `Motor6D`: To ensure the accessory moves correctly with R15 animations, developers often use a Motor6D object to connect the accessory's Handle to the appropriate body part, allowing for animated movement and complex rigging.
- Scripting the Offset: You can script the CFrame of the Attachment or the Handle directly using `Handle.CFrame = Part.CFrame * CFrame.new(x, y, z)` to calculate a precise offset in real-time.
Essential Entities for Topical Authority (The Roblox Glossary)
Understanding the key terms is vital for mastering accessory movement, whether you are a casual player or a developer. Here is a list of the most important entities related to accessory positioning:
- Accessory Adjustment Tool: The new, user-friendly feature in the Avatar Editor that allows for visual repositioning and scaling.
- Advanced Options Tab: The section in the Avatar Editor used to bypass accessory limits by entering the Asset ID.
- Asset ID: The unique numerical identifier for any item in the Roblox Catalog, used for stacking accessories.
- Roblox Studio: The development environment used by creators for precise, professional-level manipulation of game assets.
- Accessory Fitting Tool (AFT): A Studio plugin for correctly positioning and converting custom 3D models into functional accessories.
- Handle: The primary part within an accessory model that connects to the character.
- Attachment: A property object inside the Handle and the character's body part (e.g., `Head`) that defines the connection point and initial offset.
- CFrame (Coordinate Frame): A property that defines an object's position and orientation (rotation) in 3D space.
- Offset: The distance and direction an accessory is moved from its default attachment point.
- Scale: The property used to resize an accessory (making it bigger or smaller).
- R15: The modern, 15-part articulated avatar body type that uses sophisticated rigging and attachments.
- Motor6D: A type of joint used in R15 rigs to connect parts and allow them to move together with animations.
- Body Part: The part of the character (Head, Torso, Left Arm, etc.) to which the accessory is attached.
- Repositioning: The act of changing an accessory's location along the X, Y, or Z axis.
- Gizmo: The visual, interactive tool (arrows and rings) used in Studio and the new in-app editor for moving, rotating, and scaling objects.
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